![]() In order to recruit them, you must have Roy talk to Geese, and Fir or Roy to Bartre. Geese will appear on turn 5, and Bartre along two fighters on turn 8, all of them being green units. It's not particularly important, just strange. Two of your units will start, strangely, on a cliff, even though they can't move through that kind of tile (the ones below Elffin, to the left side). (It seems that the two reinforcement varies, but they can be a archer, mercenary or fighter. Turn 12, 16, 19: A Archer and a Mercenary from the same place where the previous appears. Turn 11, 14, 17: 2 Fighter from the boss fort (two uppermost red squares). Turn 5 to 7: 2 Pirate from the two forts. ![]() ![]() ![]() Turn 4: A Shaman, Fighter and Druid right to the boss (up to down). If all villagers survive you will get a Energy Ring at the chapter's end.
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